Learn Basic JavaScript by Building a Role Playing Game - Step 157

Tell us what’s happening:

##im trying ti use the && but seems like i cannot figure it yet , if (isMonsterHit() && inventory.length !== 1) to the first if but its still incorrect

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Challenge Information:

Learn Basic JavaScript by Building a Role Playing Game - Step 157

function attack() {
text.innerText = “The " + monsters[fighting].name + " attacks.”;
text.innerText += " You attack it with your " + weapons[currentWeapon].name + “.”;
health -= getMonsterAttackValue(monsters[fighting].level);

if (isMonsterHit() && inventory.length !== 1) {
monsterHealth -= weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1;
} else {
text.innerText += " You miss.";
}

healthText.innerText = health;
monsterHealthText.innerText = monsterHealth;

if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
}

if (Math.random() <= 0.1) {
text.innerText += " Your " + inventory.pop() + " breaks.";
currentWeapon–;
}
}

that was the original code

function attack() {
text.innerText = “The " + monsters[fighting].name + " attacks.”;
text.innerText += " You attack it with your " + weapons[currentWeapon].name + “.”;
health -= getMonsterAttackValue(monsters[fighting].level);
if (isMonsterHit()) {
monsterHealth -= weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1;
} else {
text.innerText += " You miss.“;
}
healthText.innerText = health;
monsterHealthText.innerText = monsterHealth;
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
}
if (Math.random() <= .1) {
text.innerText += " Your " + inventory.pop() + " breaks.”;
currentWeapon–;
}
}

Hii @talshai656

This is the part of the code you should be targeting.

Also, please reset your code as some of the quote marks are not actual quote marks.

Happy coding

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