Tell us what’s happening:
The setTimeout() method isn’t passing the test.
Your code so far
const startBtn = document.getElementById("start-btn");
const canvas = document.getElementById("canvas");
const startScreen = document.querySelector(".start-screen");
const checkpointScreen = document.querySelector(".checkpoint-screen");
const checkpointMessage = document.querySelector(".checkpoint-screen > p");
const ctx = canvas.getContext("2d");
canvas.width = innerWidth;
canvas.height = innerHeight;
const gravity = 0.5;
let isCheckpointCollisionDetectionActive = true;
class Player {
constructor() {
this.position = {
x: 10,
y: 400,
};
this.velocity = {
x: 0,
y: 0,
};
this.width = 40;
this.height = 40;
}
draw() {
ctx.fillStyle = "#99c9ff";
ctx.fillRect(this.position.x, this.position.y, this.width, this.height);
}
update() {
this.draw();
this.position.x += this.velocity.x;
this.position.y += this.velocity.y;
if (this.position.y + this.height + this.velocity.y <= canvas.height) {
if (this.position.y < 0) {
this.position.y = 0;
this.velocity.y = gravity;
}
this.velocity.y += gravity;
} else {
this.velocity.y = 0;
}
if (this.position.x < this.width) {
this.position.x = this.width;
}
}
}
class Platform {
constructor(x, y) {
this.position = {
x,
y,
};
this.width = 200;
this.height = 40;
}
draw() {
ctx.fillStyle = "#acd157";
ctx.fillRect(this.position.x, this.position.y, this.width, this.height);
}
}
class CheckPoint {
constructor(x, y) {
this.position = {
x,
y,
};
this.width = 40;
this.height = 70;
};
draw() {
ctx.fillStyle = "#f1be32";
ctx.fillRect(this.position.x, this.position.y, this.width, this.height);
}
claim() {
this.width = 0;
this.height = 0;
this.position.y = Infinity;
}
};
const player = new Player();
const platformPositions = [
{ x: 500, y: 450 },
{ x: 700, y: 400 },
{ x: 850, y: 350 },
{ x: 900, y: 350 },
{ x: 1050, y: 150 },
{ x: 2500, y: 450 },
{ x: 2900, y: 400 },
{ x: 3150, y: 350 },
{ x: 3900, y: 450 },
{ x: 4200, y: 400 },
{ x: 4400, y: 200 },
{ x: 4700, y: 150 }
];
const platforms = platformPositions.map(
(platform) => new Platform(platform.x, platform.y)
);
const checkpointPositions = [
{ x: 1170, y: 80 },
{ x: 2900, y: 330 },
{ x: 4800, y: 80 },
];
const checkpoints = checkpointPositions.map(
checkpoint => new CheckPoint(checkpoint.x, checkpoint.y)
);
const animate = () => {
requestAnimationFrame(animate);
ctx.clearRect(0, 0, canvas.width, canvas.height);
platforms.forEach((platform) => {
platform.draw();
});
checkpoints.forEach(checkpoint => {
checkpoint.draw();
});
player.update();
if (keys.rightKey.pressed && player.position.x < 400) {
player.velocity.x = 5;
} else if (keys.leftKey.pressed && player.position.x > 100) {
player.velocity.x = -5;
} else {
player.velocity.x = 0;
if (keys.rightKey.pressed && isCheckpointCollisionDetectionActive) {
platforms.forEach((platform) => {
platform.position.x -= 5;
});
checkpoints.forEach((checkpoint) => {
checkpoint.position.x -= 5;
});
} else if (keys.leftKey.pressed && isCheckpointCollisionDetectionActive) {
platforms.forEach((platform) => {
platform.position.x += 5;
});
checkpoints.forEach((checkpoint) => {
checkpoint.position.x += 5;
});
}
}
platforms.forEach((platform) => {
const collisionDetectionRules = [
player.position.y + player.height <= platform.position.y,
player.position.y + player.height + player.velocity.y >= platform.position.y,
player.position.x >= platform.position.x - player.width / 2,
player.position.x <=
platform.position.x + platform.width - player.width / 3,
];
if (collisionDetectionRules.every((rule) => rule)) {
player.velocity.y = 0;
return;
}
const platformDetectionRules = [
player.position.x >= platform.position.x - player.width / 2,
player.position.x <=
platform.position.x + platform.width - player.width / 3,
player.position.y + player.height >= platform.position.y,
player.position.y <= platform.position.y + platform.height,
];
if (platformDetectionRules.every(rule => rule)) {
player.position.y = platform.position.y + player.height;
player.velocity.y = gravity;
};
});
}
const keys = {
rightKey: {
pressed: false
},
leftKey: {
pressed: false
}
};
const movePlayer = (key, xVelocity, isPressed) => {
if (!isCheckpointCollisionDetectionActive) {
player.velocity.x = 0;
player.velocity.y = 0;
return;
}
switch (key) {
case "ArrowLeft":
keys.leftKey.pressed = isPressed;
if (xVelocity === 0) {
player.velocity.x = xVelocity;
}
player.velocity.x -= xVelocity;
break;
case "ArrowUp":
case " ":
case "Spacebar":
player.velocity.y -= 8;
break;
case "ArrowRight":
keys.rightKey.pressed = isPressed;
if (xVelocity === 0) {
player.velocity.x = xVelocity;
}
player.velocity.x += xVelocity;
}
}
const startGame = () => {
canvas.style.display = "block";
startScreen.style.display = "none";
animate();
}
const showCheckpointScreen = (msg) => {
checkpointScreen.style.display = "block";
checkpointMessage.textContent = msg;
if (isCheckpointCollisionDetectionActive) {
setTimeout(() => {checkpointScreen.style.display = "none";}, 2000);
}
};
startBtn.addEventListener("click", startGame);
window.addEventListener("keydown", ({ key }) => {
movePlayer(key, 8, true);
});
window.addEventListener("keyup", ({ key }) => {
movePlayer(key, 0, false);
});
WARNING
The challenge seed code and/or your solution exceeded the maximum length we can port over from the challenge.
You will need to take an additional step here so the code you wrote presents in an easy to read format.
Please copy/paste all the editor code showing in the challenge from where you just linked.
Replace these two sentences with your copied code.
Please leave the ``` line above and the ``` line below,
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Your browser information:
User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36
Challenge Information:
Learn Intermediate OOP by Building a Platformer Game - Step 103