Learn Intermediate OOP by Building a Platformer Game - Step 116

Tell us what’s happening:

how do I set isCheckpointCollisionDetectionActive to false if not by using !isCheckpointCollisionDetectionActive or isCheckpointCollisionDetectionActive === false
step 116 tells me : *Inside the condition, you want to first set the *

  • isCheckpointCollisionDetectionActive to false.*
    Im doing just that and it does not work
    Also , this is how the variable is declared:
    let isCheckpointCollisionDetectionActive = true;

Your code so far

<!-- file: index.html -->

/* file: styles.css */

/* file: script.js */
// User Editable Region


      if ( !isCheckpointCollisionDetectionActive || index === checkpoints.length - 1) {
        showCheckpointScreen("You reached the final checkpoint!");
        movePlayer("ArrowRight",0,false)
      };


// User Editable Region

Your browser information:

User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/121.0.0.0 Safari/537.36 OPR/107.0.0.0

Challenge Information:

Learn Intermediate OOP by Building a Platformer Game - Step 116

Originally, you were given the following code

      if (index === checkpoints.length - 1) {
        
      };

You are not expected to modify that for the purpose of completing the step. Inside the condition if start by assigning false to the variable isCheckpointCollisionDetectionActive

Example

isVariable = false;

The rest of the step is as shown.

The step requirement said ‘‘inside the condition’’ which I thought meant inside the paranthesis , initially led me to thinking that I have to write it there.Tanks