Learn Intermediate OOP by Building a Platformer Game - Step 46

Tell us what’s happening:

i need if statement to verify if right key is pressed and the player’s x position is less than proportionalSize(400) .

Your code so far

const animate = () => {
  requestAnimationFrame(animate);
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  player.update();
if(keys.rightKey.pressed && player.x < proportionalSize(400)){}
}

Sorry, your code does not pass. Try again.

You should have an if statement that checks if the right key was pressed and the player's x position is less than proportionalSize(400)

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Challenge Information:

Learn Intermediate OOP by Building a Platformer Game - Step 46

Tell us what’s happening:

i need if statement to verify if right key is pressed and the player’s x position is less than proportionalSize(400) .

Your code so far

const animate = () => {
  requestAnimationFrame(animate);
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  player.update();
if(keys.rightKey.pressed && player.x < proportionalSize(400)){}
}

Sorry, your code does not pass. Try again.

You should have an if statement that checks if the right key was pressed and the player's x position is less than proportionalSize(400)

Challenge Information:

Learn Intermediate OOP by Building a Platformer Game - Step 46

The requirement says:

[...] use the proportionalSize function here to make sure the player's x position

The player object has a position.x but not a x.

1 Like

I’d take a look at the Player constructor again to make sure you are accessing the x position correctly. Where is x stored?

position it resolved

I have merged your two topics, please do not open multiple topics for the same step

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