Learn Intermediate OOP by Building a Platformer Game - Step 86

Tell us what’s happening:

I’ve read all the other forum posts about this step, but i still can’t get the right answer.

Your code so far

if (collisionDetectionRules.every((rule) => rule === true)) {
  player.velocity.y = 0;
  return;
}
<!-- file: index.html -->

/* file: styles.css */

/* file: script.js */
// User Editable Region

if (collisionDetectionRules.every((rule) => rule === true)) {
  player.velocity.y = 0;
  return;
}

// User Editable Region

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User Agent is: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Safari/537.36

Challenge Information:

Learn Intermediate OOP by Building a Platformer Game - Step 86

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This part of the statement is a surplus. The ‘if’ statement already checks if every rule in the array is truthy.

2 Likes

thank you for your help @DobarBREND - i have now passed the step

can you explain what this part actaully means though - (rule) => rule ?

could i just use any word (xxxx) => xxxx ?

Yes, you can use any word, but the word should be chosen to have a meaning that corresponds to the code contextually (in this case the word ‘rule’ is more than obvious). You can read more about the arrow function here:

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