So, I am working on this game, and I am trying to make a inventory box that you can put objects in, but the code wont run the variables if I put them into the function, so I have to put them outside the function and have a new function every time I want to make a new box. Can you guys please help me? Here is my code.

```
var groundX = 0;
var groundY = 0;
var mouseQ = 3;
var mouseT = "wood_tile";
var box1Q = 0;
var box1T = "";
draw = function() {
var HBBox1 = function(x, y) {
rectMode(CENTER);
if (mouseX >= x - 15 && mouseX <= x + 15 && mouseY <= y + 15 && mouseY >= y - 15) {
fill(230, 230, 230);
}
else {
fill(204, 204, 204);
}
stroke(255, 255, 255);
rect(x, y, 30, 30);
mouseClicked = function() {
if (mouseX >= x - 15 && mouseX <= x + 15 && mouseY <= y + 15 && mouseY >= y - 15 && mouseButton === RIGHT && box1T === mouseT) {
box1Q += 1;
mouseQ -= 1;
}
else if (mouseX >= x - 15 && mouseX <= x + 15 && mouseY <= y + 15 && mouseY >= y - 15 && mouseButton === LEFT && mouseT === "" && box1T !== "") {
mouseQ = box1Q;
mouseT = box1T;
box1Q = 0;
box1T = "";
}
else if (mouseX >= x - 15 && mouseX <= x + 15 && mouseY <= y + 15 && mouseY >= y - 15 && mouseButton === LEFT && box1T === "" && mouseT !== "") {
box1Q = mouseQ;
box1T = mouseT;
mouseQ = 0;
mouseT = "";
}
else if (mouseX >= x - 15 && mouseX <= x + 15 && mouseY <= y + 15 && mouseY >= y - 15 && mouseButton === RIGHT && mouseT !== "" && box1T === "") {
box1T = mouseT;
box1Q += 1;
mouseQ -= 1;
}
};
if (box1T === "wood_tile") {
image(getImage("cute/WoodBlock"), x - 12, y - 17, 20, 20);
fill(0, 0, 0);
text(box1Q, x + 3, y + 13);
}
};
var grass = function(x, y) {
rectMode(CORNER);
noStroke();
if (mouseX >= x && mouseX <= x + 30 && mouseY >= y && mouseY <= y + 30) {
fill(219, 219, 219);
}
else {
fill(0, 163, 0);
}
rect(x, y, 30, 30);
};
background(255, 0, 255);
grass(300, 200);
if (mouseQ === 0) {
mouseT = "";
}
for (var x = 0; x <= 600; x += 30) {
for(var y = 0; y <= 400; y += 30) {
grass(groundX + x, groundY + y);
}
}
HBBox1(300, 350);
if (mouseT === "wood_tile") {
image(getImage("cute/WoodBlock"), mouseX - 5, mouseY, 20, 20);
fill(0, 0, 0);
text(mouseQ, mouseX + 10, mouseY + 30);
}
};
```

The box1Q and box1T wont work if I put them inside the function