Hey fellow devs!
Hope youβre all doing great.
Iβm working on a fun little project β a classic Tic Tac Toe game built using HTML, CSS, and JavaScript. Iβve already planned to include friend mode and bot mode, but I want to take it a step further by adding a multiplayer mode, where two players from anywhere in the world can join and play against each other in real time.
After doing some research, I came across WebSockets, which seems like the right technology for enabling real-time communication between players. However, Iβm currently stuck and a bit confused about how to structure my project.
- How should I organize the client and server files?
- What kind of files/folders will I need?
- Where should I place the HTML, JS, and WebSocket-related code?
Iβd really appreciate any advice or examples of how to set up the folder structure for a small real-time multiplayer game like this. 
Thanks in advance! 
Folder Structure
tic-tac-toe/
βββ client/
β βββ index.html
β βββ style.css
β βββ app.js (handles DOM + connects to WebSocket)
βββ server/
β βββ server.js (Node.js + WebSocket server)
β βββ gameLogic.js (optional: separate game rules/logic)
βββ package.json
βββ README.md
How Works
client/app.js
connects to the server using WebSocket
server/server.js
manages players, turns, and broadcasts moves to both clients
- Keep actual game logic modular like a
checkWin
function in gameLogic.js
Tech Stack
- Use Node.js with the native
ws
module or something like Socket(IO)
Start by simulating two players in two different browser tabs locally. Once stable, host your server on something like Render, Heroku, or Glitch for testing.
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First of all Thankyou soooooooooooooo much @ImperoITServices from my heart. You not only provided what i asked for but also you guided through how to and where i can host my game server. Lets try this proj structure.


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