Tell us what’s happening:
I am trying to build a strategy in [Machine Learning Rock Paper Scissors] project.
I am using Q-learning with greedy strategy.
I found I always beat abbey
about 50%~60% percent, which is a not good result. The other three players are more easily to beat. Are there any way to beat abbey
in a more certain way? Thanks.
Your code so far
https://github.com/cmal/rock-paper-scissors/blob/master/RPS.py#L50-L74
Your browser information:
User Agent is: Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/85.0.4183.102 Safari/537.36
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Challenge: Rock Paper Scissors
Link to the challenge: