Simon game in firefox acting like a kung fu movie

Simon game in firefox acting like a kung fu movie
0

#1

So, my simon game works just fine in chrome and edge with syncing of audio and simon highlights, but when ever It goes into “Show current simon sequence”, 40% of the time, the audio never plays or the audio is off sync. Has anyone else encountered this issue and is there a sound library that I could use instead of setInterval and new Audio().play() combo?

I think setInterval is screwing me.

Thanks.


#2

You might consider using howler.js as your sound library - I was having similar trouble with my own Simon game (turns out there’s quite a few caveats when it comes to playing audio in browsers, especially on mobile devices), but that library took care of any issues I’d been having right away.

Good luck!


#3

Thanks!!!