var x = e.clientX
, y = e.clientY ,
xx,yy
for(var c=0; c<10; c++) {
for(var r=0; r<5; r++) {
//var brickX = (c*(brickWidth+brickPadding))+brickOffsetLeft;
//var brickY = (r*(brickHeight+brickPadding))+brickOffsetTop;
xx= this.bricks[c][r].x
yy=this.bricks[c][r].y
console.log(xx,yy,x,y)}}
// if(Math.pow(x-xx,2)+Math.pow(y-yy,2) < Math.pow(xx,2)) {
// console.log('hit')}}}
This is what I got so far I want to define the x y of the click and if it is in the bounds of a brick console log ‘hit’ but it doesn’t seem to work this formula was for a circle, but I tried to modify but no luck anyone has a suggestion?
ttyl