What does this mean [SOLVED]


Traceback (most recent call last):
  File "c:\Users\Name\Google Drive\Downloads\Jasosc\python.py", line 254, in <module>
    show_score(1, white, 'Times New Roman', 20)
  File "c:\Users\Name\Google Drive\Downloads\Jasosc\python.py", line 137, in show_score
    score_font = pygame.font.SysFont(font, size)
  File "C:\Users\Name\AppData\Local\Programs\Python\Python310\lib\site-packages\pygame\sysfont.py", line 474, in SysFont
    return constructor(fontname, size, set_bold, set_italic)
  File "C:\Users\Name\AppData\Local\Programs\Python\Python310\lib\site-packages\pygame\sysfont.py", line 391, in font_constructor
    font = Font(fontpath, size)
pygame.error: font not initialized

We are going to need more information

complete guess based on the last line “pygame.error: font not initialized”

maybe you are missing:
pygame.init()

?

I have pygame.init ()
code

import time
import random
import pygame
import keyboard
                ask_for_speed = int(input("Choose a speed (program will crash if you do not put in a number or if you put 0 or a nehgitive it will also crash): "))
                snake_speed = ask_for_speed
                print("Game running in sepreate window...")
                print('''
                CONTROALS
                ARROW KEYS THATS IT

                HOW TO PLAY
                    - THE GREEN THING IS THE SNAKE  
                    - THE RED THING IS THE FOOD  
                    - YOUR SCORE IS ON THE TOP LEFT CORNER OF THE SCREEN
                    - GAME ENDS WHEN YOU BUMP INTO THE WALL OR YOURSELF
                    - THE SIZE OF THE WINDOW INCREASES WITH THE SPEED
                    - YOU HAVE TO CLICK ON THE SCREEN OF THE SNAKE GAME BEFORE YOU CAN PRESS ANY KEYS
                ''')
                time.sleep(5)
                # Window size
                if snake_speed <= 15:
                    window_x = 700
                    window_y = 600
                elif snake_speed >= 16:
                    window_x = 900
                    window_y = 800
                elif snake_speed >= 30:
                    window_x = 1500
                    window_y = 1400
                else:
                    window_x = 2000
                    window_y = 2100


                
                # defining colors
                black = pygame.Color(0, 0, 0)
                white = pygame.Color(255, 255, 255)
                red = pygame.Color(255, 0, 0)
                green = pygame.Color(0, 255, 0)
                blue = pygame.Color(0, 0, 255)
                
                # Initialising pygame
                pygame.init()
                
                # Initialise game window
                pygame.display.set_caption('JasoPC Snake Game')
                game_window = pygame.display.set_mode((window_x, window_y))
                
                # FPS (frames per second) controller
                fps = pygame.time.Clock()
                
                # defining snake default position
                snake_position = [100, 50]
                
                # defining first 4 blocks of snake body
                snake_body = [[100, 50],
                            [90, 50],
                            [80, 50],
                            [70, 50]
                            ]
                # fruit position
                fruit_position = [random.randrange(1, (window_x//10)) * 10,
                                random.randrange(1, (window_y//10)) * 10]
                
                fruit_spawn = True
                
                # setting default snake direction towards
                # right
                direction = 'RIGHT'
                change_to = direction
                
                # initial score
                score = 0
                
                # displaying Score function
                def show_score(choice, color, font, size):
                
                    # creating font object score_font
                    score_font = pygame.font.SysFont(font, size)
                    
                    # create the display surface object
                    # score_surface
                    score_surface = score_font.render('Score : ' + str(score), True, color)
                    
                    # create a rectangular object for the text
                    # surface object
                    score_rect = score_surface.get_rect()
                    
                    # displaying text
                    game_window.blit(score_surface, score_rect)
                
                # game over function
                def game_over():
                
                    # creating font object my_font
                    my_font = pygame.font.SysFont('Arial', 30)
                    
                    # creating a text surface on which text
                    # will be drawn
                    game_over_surface = my_font.render(
                        'GAME OVER ): Your Score is : ' + str(score), True, red)
                    
                    # create a rectangular object for the text
                    # surface object
                    game_over_rect = game_over_surface.get_rect()
                    
                    # setting position of the text
                    game_over_rect.midtop = (window_x/2, window_y/4)
                    
                    # blit will draw the text on screen
                    game_window.blit(game_over_surface, game_over_rect)
                    pygame.display.flip()
                    
                    # after 3 seconds we will quit the program
                    time.sleep(3)
                    
                    # deactivating pygame library
                    pygame.quit()
                    
                    # quit the program
                    pygame.quit() 
                
                
                # Main Function
                while True:
                    
                    # handling key events
                    for event in pygame.event.get():
                        if event.type == pygame.KEYDOWN:
                            if event.key == pygame.K_UP:
                                change_to = 'UP'
                            if event.key == pygame.K_DOWN:
                                change_to = 'DOWN'
                            if event.key == pygame.K_LEFT:
                                change_to = 'LEFT'
                            if event.key == pygame.K_RIGHT:
                                change_to = 'RIGHT'
                
                    # If two keys pressed simultaneously
                    # we don't want snake to move into two
                    # directions simultaneously
                    if change_to == 'UP' and direction != 'DOWN':
                        direction = 'UP'
                    if change_to == 'DOWN' and direction != 'UP':
                        direction = 'DOWN'
                    if change_to == 'LEFT' and direction != 'RIGHT':
                        direction = 'LEFT'
                    if change_to == 'RIGHT' and direction != 'LEFT':
                        direction = 'RIGHT'
                
                    # Moving the snake
                    if direction == 'UP':
                        snake_position[1] -= 10
                    if direction == 'DOWN':
                        snake_position[1] += 10
                    if direction == 'LEFT':
                        snake_position[0] -= 10
                    if direction == 'RIGHT':
                        snake_position[0] += 10
                
                    # Snake body growing mechanism
                    # if fruits and snakes collide then scores
                    # will be incremented by 10
                    snake_body.insert(0, list(snake_position))
                    if snake_position[0] == fruit_position[0] and snake_position[1] == fruit_position[1]:
                        score += 1
                        fruit_spawn = False
                    else:
                        snake_body.pop()
                        
                    if not fruit_spawn:
                        fruit_position = [random.randrange(1, (window_x//10)) * 10,
                                        random.randrange(1, (window_y//10)) * 10]
                        
                    fruit_spawn = True
                    game_window.fill(black)
                    
                    for pos in snake_body:
                        pygame.draw.rect(game_window, green,
                                        pygame.Rect(pos[0], pos[1], 10, 10))
                    pygame.draw.rect(game_window, red, pygame.Rect(
                        fruit_position[0], fruit_position[1], 10, 10))
                
                    # Game Over conditions
                    if snake_position[0] < 0 or snake_position[0] > window_x-10:
                        game_over()
                    if snake_position[1] < 0 or snake_position[1] > window_y-10:
                        game_over()
                
                    # Touching the snake body
                    for block in snake_body[1:]:
                        if snake_position[0] == block[0] and snake_position[1] == block[1]:
                            game_over()
                
                    # displaying score countinuously
                    show_score(1, white, 'Times New Roman', 20)
                
                    # Refresh game screen
                    pygame.display.update()
                
                    # Frame Per Second /Refresh Rate
                    fps.tick(snake_speed)