The tutorial by Brendan Galea is marvelous, but it is making me downloading some code for “Ease”, but I want to learn it also. The official vulkan docs cover portion of the tutorial I was following.
Are there any other resources that teach vulkan from the very starting as I don’t know anything but still go in very deep into topics.
ANy help would be appreciated.
As interesting as it could be, why are you making your own game engine from scratch? Especially by yourself. There’s several out there that are free to use. Unreal and Godot for example should support C++.
Normal game development is hard. Building your own game engine is exceptionally hard. And by the time you are finished with the game engine, I don’t think a lot of people will use it.
Where is the fun in using just any other engine. I want to learn how everything works under the hood. I want to take a peek at the decades of research knowledge that premade engines hide from us.
My end goal is not to make a finished product but to learn how stuff works.
Let’s say I only get to 30 % of the way there, still I am more learned than I was before, and maybe even more than people that use only engines. If I know the internals of a system, I will know how to use it effectively.
Its an effort to learn, not create.