im trying to make a scene but it wont load in my player this is my code:
scene ('overworld 1', () => {
addLevel([
' ',
' ',
' ',
' ',
' ',
' +| # ',
' + # ',
' + # ',
' + # ',
' + # ',
' + # ',
' + # ',
' &%s n ^& ',
' +www!www# ',
' +wwwwwww# ',
' +wwwwwww# ',
' +wwwwwww# ',
' ',
],
{
width: 80,
height: 80,
".": () => [
sprite("void 2"),
scale(10000, 330),
layer("void")
],
"c": () => [
sprite("void 3"),
scale(10000, 330),
layer("void")
],
"$": () => [
sprite("wall"),
scale(600, 600),
layer("dbbg")
],
"+": () => [
sprite("wall right"),
solid(),
area(),
scale(3, 3),
layer("ui"),
],
"#": () => [
sprite("wall left"),
solid(),
area(),
scale(3, 3)
],
"%": () => [
sprite("wall turn 2"),
solid(),
area(),
scale(3, 3),
pos(0, 10)
],
"^": () => [
sprite("wall turn 3"),
solid(),
area(),
scale(3, 3),
pos(0, 10)
],
"<": () => [
sprite("wall turn 4"),
solid(),
area(),
scale(3),
pos(0, -9.9)
],
"w": () => [
sprite("909 water"),
area(),
solid(),
scale(3, 3),
layer("bg")
],
"|": () => [
sprite("ground"),
scale(28, 17.82),
layer("bbg")
],
"s": () => [
sprite("ground"),
scale(17.5, 3),
layer("bg")
],
"!": () => [
sprite("boat"),
area(),
solid(),
scale(3, 3)
],
"v": () => [
sprite("void 1"),
scale(10000, 330),
layer("void")
],
"&": () => [
sprite("wall up"),
solid(),
area(),
scale(3, 3),
layer("bg"),
pos(0, 9.999)
],
"1": () => [
sprite("wall hinge 1"),
solid(),
area(),
scale(3)
],
"2": () => [
sprite("wall hinge 2"),
solid(),
area(),
scale(3)
],
"3": () => [
sprite("wall hinge 3"),
solid(),
area(),
scale(3)
],
"4": () => [
sprite("wall hinge 4"),
solid(),
area(),
scale(3),
layer("ui")
],
"d": () => [
sprite("wall down"),
solid(),
area(),
scale(3),
pos(0, -9.9)
],
">": () => [
sprite("wall turn 1"),
solid(),
area(),
pos(0, -9.9),
scale(3)
]
});
})
go('overworld 1')